📖 Directory
All the topics in Edaqa's Grimoire
- Algebra
- The mathematical relation of numbers of symbols
- Anagram
- Anagrams are a form of letter play where the letters in words, or phrases, is scrambled.
- Anti-Pattern: Erasable Information
- Allowing players to destroy needed information is bad design.
- Arithmetic
- Basic mathematics including operations like addition, subtraction, multiplication and division
- Association
- Recognizing that two items work together in a puzzle
- Backtracking
- The need to attempt solutions and revert to a previous state to solve a puzzle.
- Boolean Logic
- A pattern device using boolean logic to combine items
- Breaking Expectations
- Unexpected changes in game style create jarring experiences
- Cipher
- An algorithm to encrypt a stream of information
- Colouring
- A puzzle that requires adding colour to an image to reveal a hidden message.
- Constraint Logic
- Revealing hidden information by combining constraints
- Counting
- Basic puzzle aspect of counting, or progression of a well known sequence
- Decoding
- Reverting a coded message back to its source form
- Deconstruction
- A puzzle that involves breaking apart objects to determine a pattern
- Device
- A device is a the fundamental underpinnings of the rules of a puzzle.
- Device Facet
- One of the rules used to create the puzzle's device
- External Knowledge
- Information required to solve a puzzle not found within the game world
- Game Platform
- A platform defines the confines of the game world.
- How does an online escape room work?
- A look at what to expect in these visual, mouse-driven, team games.
- Jigsaw Puzzle
- A classic form of tiling puzzle with flat physically interlocking pieces
- Labyrinth
- A puzzle where a player must move through a maze, reaching a target location and avoiding obstacles.
- Law of Least Surprise
- A puzzle's outcome of mechanism should not surprise players
- Lingual
- A puzzle piece quality based on language
- Matching
- A game mechanic that requires comparing qualities to find matches.
- Mechanics
- The way a player interacts with the game
- Misdirection
- Playing on users expectations to create a trick device facet or mechanic.
- Pattern Recognition
- The skill to recognize and understand a pattern.
- Pattern Sequence
- A pattern sequence is a puzzle device that creates a series of objects and requires the player to continue the pattern
- Phases of Solving Puzzles
- The general timeline to solving a puzzle
- Pseudo-Lingual
- An appearance quality masquerading as text
- Puzzle Aspects
- A puzzle is fundamentally made up of a device, puzzle piece mechanics and qualities, and theme
- Puzzle Piece
- Any object, concept, or piece of information used to solve a puzzle.
- Qualities
- All the variables that define a puzzle piece
- Quality: Colour
- Using colour as a significant quality of a puzzle piece
- Quality: Geometry
- Using an abstract shape as a significant quality of a puzzle piece.
- Realism
- A measure of how grounded a puzzle is in the game world
- Rebus
- A game device using word fragments and imagery to produce phrases
- Recognition
- Gaining insight into what a puzzle piece actually is
- Riddle
- A puzzle, or puzzle aspect, using literary devices and word play
- Spatial
- A quality referring to where the piece is in the environment.
- Theme
- A unifying concept that defines the atmosphere, visuals, and story
- Tiling Puzzle
- A puzzle comprising several tile pieces which combine to form an image or shape
- Trace
- A game mechanic that requires a player trace a path.
- Visual Acuity
- A skill that requires identifying distinguishing features visually
- What is an online escape room?
- A look at the puzzles, theme, and mechanics of this game genre.
- Where can I play online escape rooms?
- Places to find puzzle adventures
- Work
- The phase of puzzle solving where a player is looking for a solution after having understood all the rules.