An appearance quality masquerading as text
Puzzles can use the characters and words of a language as graphical elements, where the linguistic qualities of the text are not relevant. This is called a pseudo-lingual quality, which is actually an appearance quality.
Live Examples:- Coffee Mix: Visual Pseduo-Lingual Deconstruction. In this puzzle the structure of the coffee names is obfuscated by the use of familiar-sounding coffee word fragments. A random graphical element could be used to reflect the elements of each coffee, but the pattern would then be trivially revealed.
Here's a pattern recognition example. What comes next in this sequence: AAAB, AABA, ABAA, …
This is pseudo-lingual because A and B could be replace with any graphic. The following sequence has the same pattern: ❤️❤️❤️♠️, ❤️❤️♠️❤️, ❤️♠️❤️❤️, …
Characters and words are often used in place of graphics for a variety of reasons:
Assume everything in this reference is a working draft, there's prone to be some mistakes and inconsistencies. I figure it's best to publish and get feedback rather than write for years in secret. The terms will change, the structure will shift, and the bugs will be chased out. It'll take a while.